The game

Elder Kingdom is a medieval strategy game for phones. You rule one kingdom in each world you join: build it up, defend it, and decide with your alliance where to march next.

Build your city

Your capital starts as a keep, a few fields and fifty workers. Every building is upgraded one level at a time, and each shows its cost and time before you commit.

Resources
Four lumber camps, four quarries, four iron pits and four farmlands feed your stores of wood, stone, iron and grain.
The Keep
Brings in workers, and each level cuts the time of every building and study.
Academy
Eleven lines of research, each to level 10, from better harvests to sharper scouting.
Ramparts
Fifteen places for traps and turrets that thin out an attack before it reaches your walls.
Buildings guide

Explore the world map

Each world is one map of 600 by 600 fields, shared by every ruler in it. What you can see, you can scout, settle or march on.

Oases and forts
Hold oases for their resources and forts for their gold. Your title sets how many you can keep.
Hunts
Camp troops at a free oasis to gather gold, with a chance of treasure on the way home.
Branch cities
From the title of Baron you can found branch cities further out, up to six as a King.
Moving
Relocate a city to sit nearer your alliance or a prize, using a relocation writ or coins.
World map guide

Command every battle

Battles are fought live, round by round. You order each troop type to advance, hold or fall back, while your rival gives orders of their own.

Four troop types
Footmen are cheap and steady, riders fast and tough, bowmen strike from range and catapults hit hardest from furthest away.
Scouting
Scouting a rival is instant and free, so you know what you face before you march.
Battle simulator
Set up two armies and play out the fight before you risk real troops.
Steady connection
Attack alerts warn you when a march is coming, and a battle reconnects if your signal drops.
Combat basics

Generals and treasures

Your general leads every march. Points from each new title go into attributes and skills, and treasures fill five equipment slots.

Attributes
Attack, defence, speed and fortune, each up to 100.
Skills
Lockpicking, Ambush, Field Medicine, Plunder and Persuasion, each up to level 10.
Equipment
A sword, armour, a horse, a manual and a ring, each enhanced and upgraded up to level 20.
Titles
Climb from Freeman to King. Higher titles hold more cities, oases and forts.
Generals guide

Alliances and chat

Alliances are where the game is decided. Plan in alliance chat, write longer letters in the alliance mailbox and fight for the realm’s mines together.

Ranks
One leader, up to five vice leaders and their members, each with clear powers.
Levels and armies
Donations raise the alliance up to level 20 and pay for alliance armies.
Mines
An alliance can hold one mine at a time, earning prestige for as long as it keeps it.
Standings
Alliances are ranked by the combined prestige of their members.
A painted valley of mine workings among rocks, pines and a winding river.
The realm's mines, fought over by whole alliances.
Alliances guide

Weekly Pass and Daily Chance

Something new every day. The Weekly Pass opens each Monday with tasks and a reward track; the Daily Chance and daily gift come round every day.

Ten tiers
Daily and weekly tasks earn points toward ten tiers. Everyone can claim the free rewards.
Pass effects
While the pass is active: more workers, faster building and study, and more prestige.
Nine chests
One pick a day from the Daily Chance, with the odds of every prize shown before you choose.
Nothing lost
Rewards left unclaimed at the end of the week arrive in a letter.
Weekly Pass guide

Get the app

Elder Kingdom is free to play, with optional purchases. It is coming to iPhone, iPad and Android.

  • Coming soon to App Store
  • Coming soon to Google Play