Guides
How the game works, written from its own rules. New here? Start with First steps.
- First steps Choose a world, raise your first buildings and start climbing the titles.
- Troops and battle Footmen, riders, bowmen and catapults, and how a live battle is fought round by round.
- Alliances Found or join an alliance, plan together and climb the alliance rankings.
- The world map Scout, raid and conquer, seize oases and forts, and hunt the beasts of the wilds.
- Resources and upkeep What wood, stone, iron, food, gold and workers do, how your fields produce them, and how the storehouse and hidden cellar protect them.
- Buildings What the Keep, storehouse, hidden cellar, market, barracks, resource fields, Academy and ramparts each do for your city.
- Combat basics The numbers behind Footmen, Riders, Bowmen and Catapults, what each costs to train, and how a battle plays out.
- Moving your city What it costs to relocate your capital or a branch city, and the few rules that decide where you can go.
- Generals and treasures How your general's attributes and skills work, what the five equipment slots do, and how to enhance and upgrade treasures.
- Weekly Pass and Daily Chance How the Weekly Pass works, what its tasks and tiers give, and how the Daily Chance chests and the daily gift are drawn.